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Rogue Class Skills

Level
Ability / Class Skills
Description
School Mana Range Cost Source
1    Eviscerate
Rank 1
 
Finishing move that causes damage per combo point:
1 point : (6+AP*0.03)-(6+AP*0.03) damage
2 points: (11+AP*0.06)-(11+AP*0.06) damage
3 points: (16+AP*0.09)-(16+AP*0.09) damage
4 points: (21+AP*0.12)-(21+AP*0.12) damage
5 points: (26+AP*0.15)-(26+AP*0.15) damage
 
Physical  35  5 yds     
1    Sinister Strike
Rank 1
 
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.  Physical  45  5 yds     
1    Stealth
Rank 1
 
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.  Physical  0  Self  10  Trainer 
4    Backstab
Rank 1
 
Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.  Physical  60  5 yds  1  Trainer 
4    Pick Pocket
 
Pick the target's pocket.  Physical  0  5 yds     
6    Gouge
Rank 1
 
Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.  Physical  45  5 yds  1  Trainer 
6    Sinister Strike
Rank 2
 
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.  Physical  45  5 yds  1  Trainer 
8    Evasion
Rank 1
 
The rogue's dodge chance will increase by 50% for 15 sec.  Physical  0  Self  2  Trainer 
8    Eviscerate
Rank 2
 
Finishing move that causes damage per combo point:
1 point : (14+AP*0.03)-(14+AP*0.03) damage
2 points: (25+AP*0.06)-(25+AP*0.06) damage
3 points: (36+AP*0.09)-(36+AP*0.09) damage
4 points: (47+AP*0.12)-(47+AP*0.12) damage
5 points: (58+AP*0.15)-(58+AP*0.15) damage
 
Physical  35  5 yds  2  Trainer 
10    Sap
Rank 1
 
Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.  Physical  65  5 yds  2 70  Trainer 
10    Slice and Dice
Rank 1
 
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
 
Physical  25  100 yds  2 70  Trainer 
10    Sprint
Rank 1
 
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.  Physical  0  Self  2 70  Trainer 
12    Backstab
Rank 2
 
Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.  Physical  60  5 yds  7 20  Trainer 
12    Kick
Rank 1
 
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.  Physical  25  5 yds  7 20  Trainer 
14    Expose Armor
Rank 1
 
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 80 armor
2 points: 160 armor
3 points: 240 armor
4 points: 320 armor
5 points: 400 armor
 
Physical  25  5 yds  10 80  Trainer 
14    Garrote
Rank 1
 
Garrote the enemy, causing 144 damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point.  Physical  50  5 yds  10 80  Trainer 
14    Sinister Strike
Rank 3
 
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.  Physical  45  5 yds  10 80  Trainer 
16    Eviscerate
Rank 3
 
Finishing move that causes damage per combo point:
1 point : (25+AP*0.03)-(25+AP*0.03) damage
2 points: (44+AP*0.06)-(44+AP*0.06) damage
3 points: (63+AP*0.09)-(63+AP*0.09) damage
4 points: (82+AP*0.12)-(82+AP*0.12) damage
5 points: (101+AP*0.15)-(101+AP*0.15) damage
 
Physical  35  5 yds  16 20  Trainer 
16    Feint
Rank 1
 
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.  Physical  20  5 yds  16 20  Trainer 
18    Ambush
Rank 1
 
Ambush the target, causing 275% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.  Physical  60  5 yds  26 10  Trainer 

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